Mar 26, 2016

Chess Knight Tutorial


  1. Open up the front view.
  2. Go to View -> Image Plane -> Import Image and import a reference image:
  3. Select the CV curve tool and trace all the way around the knight. Don't do the ottom of the base, as we'll add that in later.
  4. Now we are done with the reference image so go ahead and delete it. Go into perspective view.
  5. Duplicate the curve. Edit -> Duplicate and move the duplicated curve slightly in front of the original.
  6. Select both curves, then go to Surfaces -> Loft. This will give us the outline of our knight.
  7. You can now delete the curves, as we don't need them anymore. Go into the outliner and delete them.
  8. In order to fill in the hole, we need to convert this object to a polygon. Select it, then go to Modify -> Convert -> NURBS to Polygons.
  9. Now go to Mesh -> Fill Hole
  10. Not too bad. You can either leave it as-is, or create a cube or sphere and edit it to form a base that the other pieces have. After that, simply group the objects and move them into your project.