- Open up the front view.
- Go to View -> Image Plane -> Import Image and import a reference image:
- Select the CV curve tool and trace all the way around the knight. Don't do the ottom of the base, as we'll add that in later.
- Now we are done with the reference image so go ahead and delete it. Go into perspective view.
- Duplicate the curve. Edit -> Duplicate and move the duplicated curve slightly in front of the original.
- Select both curves, then go to Surfaces -> Loft. This will give us the outline of our knight.
- You can now delete the curves, as we don't need them anymore. Go into the outliner and delete them.
- In order to fill in the hole, we need to convert this object to a polygon. Select it, then go to Modify -> Convert -> NURBS to Polygons.
- Now go to Mesh -> Fill Hole
- Not too bad. You can either leave it as-is, or create a cube or sphere and edit it to form a base that the other pieces have. After that, simply group the objects and move them into your project.