May 15, 2016

Final Project Update #2

I've done some more polishing on my game, this time mostly with the start screen and other screens that more clearly explain the game.


The first image is the screen seen when booted up. It's a lot simpler and less busy than the start screen on the previous version of the game, and I think it works much better. The second image is the screen you see after selecting the number of players, in this case 2 players were selected. It's in between the start screen and the actual gameplay to allow players to ready themselves.

May 14, 2016

Final Project Update #1

I've made some significant progress on my final project updates. I have the gravity working, so now bullets curve towards the center and edges of the screen, depending on where the player is shooting from. This helps prevent players from "trapping" each other in corners:
I've decided to scrap the idea of turning the ship. It seems like more trouble than it's worth, especially since the black hole exists which prevents much vertical movement. There's just one problem, which I've come up with a solution to. For the 3 player game, two players are on one side of the hole. This could cause problems if they manage to kill the player on the other side, since they won't be able to attack each other. To combat this I've decided to make the 3 and 4-player games a team match. When the players on one side of the hole are eliminated the game is over. For the 3 player game, the solo player will be given double heath.

May 9, 2016

Animation Progress 3 / Final Update

Since the Maya renderer didn't render the image plane for some reason, I had to add it into the Premiere project. Then, since the Maya models rendered on the normal black background, i had to add them to Premiere at a lower opacity so that the background was still visible, giving them their unintended ghostly appearance. I guess the story now is that these two kids died playing rock, paper, scissors at this playground, and are now doomed to play it forever. I added some effects to the background to try and make it stick out a bit, but since I'm going with this ghost-ish theme I thik the slightly diluted colors works pretty well.


Animation Progress 2

Since my last update I've made a sizable amount of progress. Instead of doing three games of rock, paper, scissors, I decided to one game since the fingers were getting a bit unmanageable. Instead of that, I create a little bit of a story with more movements than just the game playing. I also added a camera with some movements to make it a bit flashier. I'm going to render it and export it into premiere to add some more visual effects.